"VertexLitGeneric" { "$baseTexture" "models\player\deadpool\deadpool_tex01_bm" "$bumpmap" "models\player\deadpool\deadpool_tex01_nm" "$phong" "1" "$phongboost" "1" "$phongfresnelranges" "[0.2 .5 1]" "$phongexponenttexture" "models\player\deadpool\deadpool_tex01_mm" "$phongalbedotint" "1" "$normalmapalphaenvmapmask" "1" "$model" "1" "$nocull" "1" "$alphatest" '1' }