[COLOR=#ff6600][SIZE=5][b]DeathMatch[/b][/SIZE][/COLOR] [b]Table of contents[/b] -------------------------------------------------------------- [list] [*] [goanchor=Description]Description[/goanchor] [*] [goanchor=Complementary plugins]Complementary plugins[/goanchor] [*] [goanchor=Plugins]Plugins[/goanchor] [*] [goanchor=Commands and Cvars]Commands and Cvars[/goanchor] [*] [goanchor=Requirements]Requirements[/goanchor] [*] [goanchor=Installation]Installation[/goanchor] [*] [goanchor=Credits]Credits[/goanchor] [*] [goanchor=Changelog]Changelog[/goanchor] [*] [goanchor=Todo]Todo[/goanchor] [*] [goanchor=Issues]Issues[/goanchor] [/list] [anchor]Description[/anchor][b]Description[/b] -------------------------------------------------------------- [indent]Adds deathmatch mode, elimination mode, spawn protection to the game. Spawn protection works independently from deathmatch inself, you can use in separately. Usefull for gungame. http://forums.alliedmods.net/showthread.php?t=103242 [/indent] [anchor]Complementary plugins[/anchor][b]Complementary plugins[/b] -------------------------------------------------------------- [list] [*] disable round end [b]sm_bot_endround[/b] - http://forums.alliedmods.net/showthread.php?t=80662 [*] team balancer [b]sm_teambalance[/b] - http://forums.alliedmods.net/showthread.php?t=117956 [/list] [anchor]Plugins[/anchor][b]Plugins[/b] -------------------------------------------------------------- [list] [*] [b]sm_ggdm.smx[/b] - Deathmatch [*] [b]sm_ggdm_elimination.smx[/b] - Elimination [*] [b]sm_ggdm_spawnprotection.smx[/b] - Spawn protection [*] [b]sm_ggdm_spawns.smx[/b] - Random spawnpoints [*] [b]sm_ggdm_ragdoll.smx[/b] - Ragdoll removement [*] [b]sm_ggdm_weapons.smx[/b] - Weapons removement [*] [b]sm_ggdm_firstspawn.smx[/b] - Spawn new connected players [/list] [anchor]Commands and Cvars[/anchor][b]Commands and Cvars[/b] -------------------------------------------------------------- [list] [*] [b]sm_ggdm_version[/b] - GunGame Deathmatch version. [*] [b]sm_ggdm_respawntime[/b] - Time before respawn (default 2.0). [*] [b]sm_ggdm_enable[/b] - Enable/disable deathmatch (default 1). [*] [b]sm_ggdm_removeragdolls[/b] - Remove ragdolls 1 is on, 0 is off (default 1). [*] [b]sm_ggdm_ragdolltime[/b] - Time before ragdoll will be removed (default 1.5). [*] [b]sm_ggdm_sp_enable[/b] - Enable/disable spawn protection (default 1). [*] [b]sm_ggdm_sp_removeonfire[/b] - Remove spawn protection when player fire (default 0). [*] [b]sm_ggdm_sptime[/b] - Sets the amount of seconds users will be protected from getting killed on their respawn (default 2). [*] [b]sm_ggdm_spchangecolor[/b] - Change color on spawn protected players (default 1). [*] [b]sm_ggdm_remweap_round[/b] - Remove weapons on round start (default "1"). [*] [b]sm_ggdm_remweap_kill[/b] - Remove weapons on player kill (default "0"). [*] [b]sm_ggdm_keep_hegrenades[/b] - Keep hegrenades when removing weapons (default "1"). [*] [b]sm_ggdm_elimination[/b] - Elimination mode 1 is on, 0 is off (default 0). You will be respawned only after your killer will be killed. To enable elimination sm_ggdm_enable must be 0 and sm_ggdm_elimination must be 1. [*] [b]sm_ggdm_el_respawntime[/b] - Elimination respawn time (default 2.0). [*] [b]sm_ggdm_elimination_spawn[/b] - Spawn new connected players in the middle of the round 1 - enabled, 0 - disabled (default: 1) [*] [b]sm_ggdm_spawn_menu[/b] - Edits GG DM spawn points. [*] [b]sm_ggdm_fspawn_enable[/b] - Enable firstspawn plugin. 1 - enable, 0 - disable (default: 0). [*] [b]sm_ggdm_fspawn_ptime[/b] - Prevent player from spawn if it was reconnected in that number of seconds. (default: 420). [/list] [anchor]Requirements[/anchor][b]Requirements[/b] -------------------------------------------------------------- [list] [*] Counter-Strike: Source [*] SourceMod 1.2.0+ [/list] [anchor]Credits[/anchor][b]Credits[/b] -------------------------------------------------------------- [list] [*] Thanks to tigerox for GG4 DEATHMATCH ADDON version 1.2 http://forums.alliedmods.net/showthread.php?t=87198 [*] Thanks to TechKnow for Gungame-Deathmatch version 1.5 http://forums.alliedmods.net/showthread.php?p=725749 [*] Thanks to L. Duke for Dissolve (player ragdolls) version 1.0.0.2 http://forums.alliedmods.net/showthread.php?t=71084 [*] Thanks to Fredd for SurfTools version 1.6 http://forums.alliedmods.net/showthread.php?t=60002 [*] Thanks to AlliedModders LLC for CSS:DM 2.1.0.446 http://forums.alliedmods.net/showthread.php?t=58388 GGDM Spawns is based on CSS:DM Spawns. [*] Thanks to Kigen for weapon removement on player death code. [/list] [anchor]Changelog[/anchor][b]Changelog[/b] ---------------------------------------------------- [indent]For full changelog see CHANGELOG.txt[/indent] [anchor]Todo[/anchor][b]Todo[/b] ---------------------------------------------------- [indent]For full todo list see TODO.txt[/indent] [anchor]Issues[/anchor][b]Issues[/b] ---------------------------------------------------- [list] [*] [b]Q.[/b] After mp_teambalance move player to the other team the player does not respawn. [b]A.[/b] Yes, it does. This is because of mp_limitteams does not designed to work with deathmatch mode at all. You can use any 3d-party team balance plugins like sm_teambalance http://forums.alliedmods.net/showthread.php?t=117956 Player can respawn only after "jointeam". But mp_limitteams does not execute jointeam but only assign player to team. [/list]