Changelog -------------------------------------------------------------- 1.8.0: * Fixed log message. L 09/01/2012 - 16:50:28: [SM] Native "CloseHandle" reported: Handle e8d801e0 is invalid (error 3) L 09/01/2012 - 16:50:28: [SM] Displaying call stack trace for plugin "sm_ggdm.smx": L 09/01/2012 - 16:50:28: [SM] [0] Line 134, sm_ggdm.sp::Timer_Notify() * Removed cvar "sm_ggdm_removeweapons". * Added cvar "sm_ggdm_remweap_round" (default "1") - "Remove weapons on round start". * Added cvar "sm_ggdm_remweap_kill" (default "0") - "Remove weapons on player kill". * Added cvar "sm_ggdm_keep_hegrenades" (default "1") - "Keep hegrenades when removing weapons". 1.7.1: * Fixed memory leak in elimination plugin (thanks to vatanuki.kun). * Fixed respawning in the next rounds if the timer was started in the previous. + Added translation for ggdm. Added hint text with "restart in" phrase. 1.6.1: + Added cvar sm_ggdm_elimination_spawn. * Fixed: I am having an issue with people being able to re-spawn themselves. The server is currently set on elimination mode but if a player dies, joins spectate and rejoins a team they will re-spawn. 1.6.0: + Added plugins sm_ggdm_ragdoll.smx, sm_ggdm_elimination.smx and sm_ggdm_weapons.smx. Now they are independent plugins. + Added cvars: sm_ggdm_enable, sm_ggdm_el_respawntime, sm_ggdm_ragdolltime and sm_ggdm_sp_enable. * Fixed elimination. 1.5.5: + Feature: Added sm_ggdm_sp_removeonfire cvar. 1.5.4: * Removed autospawn timer and added player_team and joinclass hook. Now new connected players and those who changed team will be spawned only after they will have been joined player class. 1.5.3: + Added cvar to enable/disable color changing on spawn protected players. * Fixed not to slay player on spawn sometimes if it spawns in one second with autospawn timer. 1.5.2: * Renamed plugin to DeathMatch:SM. + Added cvar to set time before respawn (sm_ggdm_respawntime, default 2.0). + Added cvar to disable weapon removement (sm_ggdm_removeweapons, default 1). * Spawn protection plugin and deathmatch plugin are splited to two independent plugins. 1.5.1: * Optimized cpu usage in elimination mode. * Fixed autorespawn for elimination mode. 1.5: + Added elimination support. Added cvar sm_ggdm_elimination. 1.4: + Added spawn points. 1.3: + Added spawn protection. + Added alpha color on spawn protected players. - Removed all messages. 1.2 by tigerox: * Basically all code from TechKnow's GG-Deathmatch V1.5 * Fixed stopping respawn after round end (works now) * Added code to remove ragdolls, from L. Duke's Dissolver 1.0.0.2 * Removed useless chat announcments * Recommend using with SpawnProtection Beta 1.4 * * --next version-- * --!stuck respawn command like in gg4 * --Spawn protections * --deathmatch team balancer,